12/9/2023 0 Comments Gylt from tequila works![]() ![]() ![]() With their taunts echoing around her, she grabs the posters, leaves her mangled bike where it fell and heads for home - only she never gets there. After plastering posters around the place to keep Emily's name in the town's consciousness, Sally is pursued by school bullies, forcing her bike off the road and into a ravine. You follow Sally, a young girl trying to locate her missing cousin, Emily. Gylt's surprisingly light on story, though. The more you play, the more you'll encounter. Occasionally, you'll stumble upon a mannequin or two, some posed, some not, assembling in classrooms and corridors and toilet stalls. You'll spend a lot of time creeping through Bachman School - a nod to Stephen King, Silent Hill, or both, perhaps? - its walls scratched and clawed with spiteful insults and childish name-calling. ![]() You'll see echoes of the seminal psychological horror Silent Hill flickering throughout much of the game, from the splintered dead-end roads to the main character Sally's surname, Kauffman. Boasting a tense atmosphere, a striking style and a sublime score that recalls Danny Elfman's work with Tim Burton, Gylt has the power to be deeply unsettling. You're not ever going to mistake Gylt for P.T., but don't let that mislead you. Even the enemies seemed a little unremarkable to start with. The cutesy design and uncomplicated mechanics lulled me into a false sense of security. But developer Tequila Works has done a number on me. The trailers had us thinking the game, which is exclusive to Google's Stadia streaming service, was a horror-lite title, something for kids and the easily spooked. I'd glanced over the game's bumf and screenshots with curiosity but met its Teen rating with a derisory chuckle. I'm ashamed to say I came into Gylt a little smug. This world may look sweet and innocent with its Play-Doh colours and cartoonish aesthetics, but - as I'm belatedly realising - it's anything but. Not for the first time, I realise I'm not entirely sure what's going on. I realise there's nowhere else to go, and the panic intensifies. I grab my flashlight and wave it vaguely in its direction - I say vaguely because it's leaping about a lot and I'm panicking here - but it's ineffectual. Screeching with delight, it launches itself at me, face splitting in two to reveal a horrifying, pulsing void as it scurries after me, trying to suck me in. I risk peering over the top and instantly regret it: I've been spotted. "Come here," it adds in its sweet, musical voice. It lurches drunkenly from side to side, eyes glowing in the inky blackness of the room, head spinning at unnatural angles as it scans the space, primed for the slightest flicker of movement. "You can trust me," it says, as I tip-toe as swiftly as I dare into a dark corner, concealing myself - I hope - against a pile of damp, forgotten boxes. Rubio did, however, have something to say about the studio's incoming game, a direct sequel to the movie starring Bill Murray, and it's a VR game called Groundhog Day: Like Father Like Son, which is set to launch September.Ĭheck out the full interview above for more on both games, the news that the studio is preparing for a special celebration, and Rubio's thoughts on the future of cloud-based gaming.Tequila Works' teen-rated horror might surprise you with its shocks and creepy atmosphere, but it's a little thin. But we always try to play with the players' assumptions, we never take anything for granted so you can always expect the unexpected, and that's all I can say for now." How? Well, we're Tequila Works so you can expect a lot of puzzles, exploration, and combat, stealth. "So I can tell you that basically, it's where your nightmares take shape and those shapes are actually something that you need to fight off. So maybe Bethelwood, which is an old abandoned town, maybe it's not even real?!" "So basically you are chased by bullies and you end up in this place - or maybe it's not a place because it's, I don't know it's like Rime by Stephen King or maybe a little bit David Lynch. She's looking for her missing cousin, she's disappeared. "We announced Gylt during the Google Stadia announcement, pre-E3," Rubio reminded us at Gamelab in Barcelona before telling us more about the game and what we can expect - or not, as the case may be. ![]()
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